Made the components module work like textures and sound so that there's just one constant map of components.
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10 changed files with 42 additions and 41 deletions
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@ -27,7 +27,6 @@ struct LevelScaling {
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class LevelManager {
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public:
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components::ComponentMap $components;
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std::vector<GameLevel> $levels;
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size_t $current_level = 0;
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