Made the components module work like textures and sound so that there's just one constant map of components.

This commit is contained in:
Zed A. Shaw 2025-06-02 23:33:59 -04:00
parent ab391aaa97
commit f208ca946e
10 changed files with 42 additions and 41 deletions

View file

@ -27,7 +27,6 @@ struct LevelScaling {
class LevelManager {
public:
components::ComponentMap $components;
std::vector<GameLevel> $levels;
size_t $current_level = 0;