Made the components module work like textures and sound so that there's just one constant map of components.

This commit is contained in:
Zed A. Shaw 2025-06-02 23:33:59 -04:00
parent ab391aaa97
commit f208ca946e
10 changed files with 42 additions and 41 deletions

View file

@ -3,28 +3,34 @@
#include "easings.hpp"
namespace components {
void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
static ComponentMap MAP;
static bool MAP_configured = false;
void configure_entity(DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
for (auto &i : data) {
dbc::check(i.contains("_type") && i["_type"].is_string(), fmt::format("component has no _type: {}", data.dump()));
dbc::check(component_map.contains(i["_type"]), fmt::format("component_map doesn't have type {}", std::string(i["_type"])));
component_map.at(i["_type"])(world, ent, i);
dbc::check(MAP.contains(i["_type"]), fmt::format("MAP doesn't have type {}", std::string(i["_type"])));
MAP.at(i["_type"])(world, ent, i);
}
}
void configure(ComponentMap& component_map) {
components::enroll<BossFight>(component_map);
components::enroll<Combat>(component_map);
components::enroll<Position>(component_map);
components::enroll<Weapon>(component_map);
components::enroll<Curative>(component_map);
components::enroll<EnemyConfig>(component_map);
components::enroll<Personality>(component_map);
components::enroll<Tile>(component_map);
components::enroll<Motion>(component_map);
components::enroll<LightSource>(component_map);
components::enroll<Device>(component_map);
components::enroll<Sprite>(component_map);
components::enroll<Animation>(component_map);
components::enroll<Sound>(component_map);
void init() {
if(!MAP_configured) {
components::enroll<BossFight>(MAP);
components::enroll<Combat>(MAP);
components::enroll<Position>(MAP);
components::enroll<Weapon>(MAP);
components::enroll<Curative>(MAP);
components::enroll<EnemyConfig>(MAP);
components::enroll<Personality>(MAP);
components::enroll<Tile>(MAP);
components::enroll<Motion>(MAP);
components::enroll<LightSource>(MAP);
components::enroll<Device>(MAP);
components::enroll<Sprite>(MAP);
components::enroll<Animation>(MAP);
components::enroll<Sound>(MAP);
MAP_configured = true;
}
}
}