Very early prototype of the ritual crafting UI, but it needs its own thing.

This commit is contained in:
Zed A. Shaw 2025-03-19 00:14:43 -04:00
parent a6d83db20c
commit f1cc9f86c1
6 changed files with 109 additions and 7 deletions

View file

@ -14,9 +14,9 @@ namespace gui {
{
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
$gui.layout(
"[ ritual_ui ]"
"[inv_slot1 | inv_slot2 | inv_slot3]"
"[inv_slot4 | inv_slot5 | inv_slot6]"
"[inv_slot7 | inv_slot8 | inv_slot9]"
"[*%(100,300)log_view]"
"[_]"
"[_]");
@ -42,15 +42,54 @@ namespace gui {
$gui.set<Rectangle>(button, {});
$gui.set<Textual>(button, {""});
$gui.set<ActionData>(button, {make_any<string>(name)});
$gui.set<Clickable>(button, {
[this](auto ent, auto data){ select_slot(ent, data); }
});
if(name == "ritual_ui") {
$gui.set<Clickable>(button, {
[this](auto, auto){ select_ritual(); }
});
} else {
$gui.set<Clickable>(button, {
[this](auto ent, auto data){ select_slot(ent, data); }
});
}
}
}
$ritual_ui = textures::get("ritual_crafting_area");
$ritual_ui.sprite->setPosition({0,0});
$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
$ritual_state = RitualUIState::CLOSED;
$ritual_anim.simple = false;
$ritual_anim.looped = false;
$ritual_anim.easing = ease::NONE;
$ritual_anim.stationary = true;
$ritual_anim.texture_width = 380;
$ritual_anim.frames = 3;
$ritual_anim.speed = 0.2f;
$gui.init();
}
void StatusUI::select_ritual() {
using enum RitualUIState;
switch($ritual_state) {
case OPEN:
$ritual_state = CLOSING;
break;
case CLOSED:
$ritual_state = OPENING;
$ritual_anim.play();
break;
case OPENING: // ignored
break;
case CLOSING: // ignored
break;
default:
dbc::sentinel("INVALID RitualUIState");
}
}
void StatusUI::select_slot(DinkyECS::Entity ent, any slot_name) {
dbc::check(slot_name.has_value(), "passed select_slot an any without a value");
@ -113,7 +152,45 @@ namespace gui {
}
void StatusUI::render(sf::RenderWindow &window) {
$gui.render(window);
sf::IntRect rect;
sf::Vector2f scale{1.0, 1.0};
sf::Vector2f pos{0, 0};
using enum RitualUIState;
switch($ritual_state) {
case OPEN: {
rect = $ritual_open_rect;
} break;
case CLOSED: {
$gui.render(window);
rect = $ritual_closed_rect;
}
break;
case OPENING: {
$gui.render(window);
if($ritual_anim.playing) {
rect = $ritual_closed_rect;
$ritual_anim.step(scale, pos, rect);
} else {
$ritual_state = OPEN;
rect = $ritual_open_rect;
}
}
break;
case CLOSING: {
$gui.render(window);
rect = $ritual_closed_rect;
$ritual_state = CLOSED;
} break;
default:
dbc::sentinel("INVALID RitualUIState");
}
$ritual_ui.sprite->setTextureRect(rect);
$ritual_ui.sprite->setPosition(pos);
$ritual_ui.sprite->setScale(scale);
window.draw(*$ritual_ui.sprite);
}
void StatusUI::log(string msg) {