Very early prototype of the ritual crafting UI, but it needs its own thing.
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6 changed files with 109 additions and 7 deletions
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@ -120,7 +120,9 @@ namespace components {
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bool stationary = false;
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int current = 0;
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bool playing = false;
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float subframe = 1.0f;
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float subframe = 0.0f;
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bool looped = false;
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// BUG: this is weirdly not used in most animations but also named wrong should be frame_width
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int texture_width = TEXTURE_WIDTH;
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void play();
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