Now you can heal yourself.
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parent
e03a63f9fb
commit
f19c1dbb20
6 changed files with 68 additions and 14 deletions
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@ -76,15 +76,27 @@ namespace gui {
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void StatusUI::update() {
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auto player = $level.world->get_the<components::Player>();
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auto& inventory = $level.world->get<inventory::Model>(player.entity);
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for(auto& [slot, world_entity] : inventory.by_slot) {
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auto gui_id = $gui.entity(slot);
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Icon>(gui_id, {sprite.name});
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guecs::GrabSource grabber{ world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }};
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grabber.setSprite($gui, gui_id);
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$gui.set<guecs::GrabSource>(gui_id, grabber);
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for(const auto& [slot, cell] : $gui.cells()) {
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if(inventory.has(slot)) {
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auto gui_id = $gui.entity(slot);
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auto world_entity = inventory.get(slot);
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Icon>(gui_id, {sprite.name});
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guecs::GrabSource grabber{ world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }};
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grabber.setSprite($gui, gui_id);
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$gui.set<guecs::GrabSource>(gui_id, grabber);
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} else {
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auto gui_id = $gui.entity(slot);
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if($gui.has<guecs::GrabSource>(gui_id)) {
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$gui.remove<guecs::GrabSource>(gui_id);
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$gui.remove<guecs::Icon>(gui_id);
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}
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}
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}
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}
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@ -123,8 +135,7 @@ namespace gui {
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void StatusUI::remove_slot(guecs::Entity slot_id) {
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auto& slot_name = $gui.name_for(slot_id);
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System::remove_from_container(*$level.world, $level.player, slot_name);
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$gui.remove<guecs::GrabSource>(slot_id);
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$gui.remove<guecs::Icon>(slot_id);
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update();
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}
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void StatusUI::swap(guecs::Entity gui_a, guecs::Entity gui_b) {
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