Autowalker now walks more accurately to locations, fights enemies, and also picks up loot drops and healing items _only_.
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2 changed files with 58 additions and 21 deletions
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@ -31,10 +31,10 @@ struct Autowalker {
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void send_event(gui::Event ev);
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void process_combat();
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bool process_move(Pathing& paths, std::function<bool(Point)> cb);
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bool path_player(Pathing& paths, Point &target_out);
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void path_fail(const std::string& msg, Matrix& bad_paths, Point pos);
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void rotate_player(Point target);
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void process_move(Pathing& paths);
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void log(std::wstring msg);
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void status(std::wstring msg);
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void close_status();
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@ -46,5 +46,7 @@ struct Autowalker {
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Pathing path_to_enemies();
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Pathing path_to_items();
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void face_target(Point target);
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bool face_enemy();
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void pickup_item();
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};
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