Have the first little turn based system going.

This commit is contained in:
Zed A. Shaw 2025-10-07 23:07:12 -04:00
parent f33e14f2cf
commit ee9f8c7c4b
4 changed files with 10 additions and 2 deletions

View file

@ -65,6 +65,7 @@ namespace boss {
run_systems();
break;
case ATTACK:
$ui.status(L"PLAYER TURN");
state(State::PLAYER_TURN);
break;
default:
@ -81,6 +82,7 @@ namespace boss {
state(State::END);
break;
case ATTACK: {
$ui.status(L"PLAYER TURN");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::PLAYER_TURN);
@ -100,6 +102,7 @@ namespace boss {
state(State::END);
break;
case ATTACK: {
$ui.status(L"BOSS TURN");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::BOSS_TURN);