Autowalker is working way better and now I have a plan for using the AI in the System.
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11 changed files with 197 additions and 127 deletions
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@ -12,6 +12,7 @@ namespace System {
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void collision(GameLevel &level);
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void death(GameLevel &level, components::ComponentMap& components);
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void enemy_pathing(GameLevel &level);
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void enemy_ai(GameLevel &level);
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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