Autowalker is working way better and now I have a plan for using the AI in the System.

This commit is contained in:
Zed A. Shaw 2025-03-13 13:44:42 -04:00
parent 0623170dbc
commit ee804581a8
11 changed files with 197 additions and 127 deletions

View file

@ -52,6 +52,8 @@ namespace components {
if(item.count == 0) return {false, item.data["name"]};
dbc::log("INVENTORY IS HARDCODED YOU FUCKING MORON!!!!!");
if(item.data["id"] == "SWORD_RUSTY") {
auto weapon = components::get<components::Weapon>(item.data);
player_combat.damage = weapon.damage;