Autowalker is working way better and now I have a plan for using the AI in the System.
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11 changed files with 197 additions and 127 deletions
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@ -52,6 +52,8 @@ namespace components {
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if(item.count == 0) return {false, item.data["name"]};
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dbc::log("INVENTORY IS HARDCODED YOU FUCKING MORON!!!!!");
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if(item.data["id"] == "SWORD_RUSTY") {
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auto weapon = components::get<components::Weapon>(item.data);
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player_combat.damage = weapon.damage;
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