Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image.
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8 changed files with 36 additions and 32 deletions
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@ -232,8 +232,7 @@ void System::combat(GameLevel &level, int attack_id) {
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auto player = world.get_the<Player>();
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auto& the_belt = world.get_the<ritual::Belt>();
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dbc::check(the_belt.has(attack_id),
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fmt::format("the_belt does not have an attack with id={}", attack_id));
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if(!the_belt.has(attack_id)) return;
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auto& ritual = the_belt.get(attack_id);
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const auto& player_position = world.get<Position>(player.entity);
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