Quick test that shows the shader now just work on any UI element.
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1 changed files with 2 additions and 0 deletions
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@ -42,6 +42,7 @@ namespace gui {
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auto button = $gui.entity(name);
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auto button = $gui.entity(name);
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if(name == "circle_area") {
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if(name == "circle_area") {
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$gui.set<Shader>(button, {0.4f});
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$gui.set<Sprite>(button, {"the_ritual_circle"});
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$gui.set<Sprite>(button, {"the_ritual_circle"});
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$gui.set<Clickable>(button, {
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$gui.set<Clickable>(button, {
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[&](auto ent, auto){ ritual_circle_clicked(ent); }
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[&](auto ent, auto){ ritual_circle_clicked(ent); }
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@ -49,6 +50,7 @@ namespace gui {
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} else if(name.starts_with("inv_slot")) {
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} else if(name.starts_with("inv_slot")) {
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$gui.set<Sprite>(button, {
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$gui.set<Sprite>(button, {
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fmt::format("{}-64", junk_list[button % junk_list.size()])});
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fmt::format("{}-64", junk_list[button % junk_list.size()])});
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$gui.set<Shader>(button, {0.4f});
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$gui.set<Clickable>(button, {
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$gui.set<Clickable>(button, {
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[&](auto ent, auto){ inv_slot_clicked(ent); }
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[&](auto ent, auto){ inv_slot_clicked(ent); }
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});
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});
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