Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though.
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6 changed files with 27 additions and 19 deletions
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@ -38,6 +38,9 @@ void LevelManager::temp_create_player_rituals() {
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re.set_state(blanket, "has_spikes", true);
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re.plan(blanket);
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ritual = re.finalize(blanket);
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dbc::check(ritual.kind == combat::RitualKind::PHYSICAL,
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fmt::format("second attack is not physical but is {}",
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int(ritual.kind)));
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the_belt.equip(1, ritual);
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}
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