Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though.

This commit is contained in:
Zed A. Shaw 2025-04-24 13:43:57 -04:00
parent 00c28f47eb
commit ebb69dd589
6 changed files with 27 additions and 19 deletions

View file

@ -38,6 +38,9 @@ void LevelManager::temp_create_player_rituals() {
re.set_state(blanket, "has_spikes", true);
re.plan(blanket);
ritual = re.finalize(blanket);
dbc::check(ritual.kind == combat::RitualKind::PHYSICAL,
fmt::format("second attack is not physical but is {}",
int(ritual.kind)));
the_belt.equip(1, ritual);
}