Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though.
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parent
00c28f47eb
commit
ebb69dd589
6 changed files with 27 additions and 19 deletions
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@ -1,6 +1,8 @@
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#include "combat_ui.hpp"
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#include "constants.hpp"
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#include "color.hpp"
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#include "rituals.hpp"
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#include <fmt/xchar.h>
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namespace gui {
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using namespace guecs;
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@ -10,7 +12,7 @@ namespace gui {
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{
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$gui.position(COMBAT_UI_X, COMBAT_UI_Y, COMBAT_UI_WIDTH, COMBAT_UI_HEIGHT);
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$gui.layout(
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"[*%(100,150)button_attack | *%(100,150)button_block | *%(100,150)button_evade | *%(100,150)button_heal]");
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"[*%(100,150)button_0 | *%(100,150)button_1 | *%(100,150)button_2 | *%(100,150)button_3]");
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}
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void CombatUI::make_button(std::string name, std::wstring label, Events::GUI event, int action) {
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@ -26,10 +28,16 @@ namespace gui {
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void CombatUI::init() {
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$gui.world().set_the<Background>({$gui.$parser, ColorValue::DARK_MID});
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make_button("button_attack", L"Attack", Events::GUI::ATTACK, 1);
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make_button("button_block", L"Block", Events::GUI::ATTACK, 2);
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make_button("button_evade", L"Evade", Events::GUI::EVADE, 0);
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make_button("button_heal", L"Heal", Events::GUI::HEAL, 0);
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auto& the_belt = $level.world->get<combat::RitualBelt>($level.player);
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for(int slot = 0; slot < 4; slot++) {
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if(the_belt.has(slot)) {
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std::string name = fmt::format("button_{}", slot);
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std::wstring label = fmt::format(L"Attack {}", slot+1);
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make_button(name, label, Events::GUI::ATTACK, slot);
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}
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}
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$gui.init();
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}
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