BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
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9 changed files with 35 additions and 10 deletions
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@ -46,7 +46,9 @@
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"axe_ranger": "assets/axe_ranger-256.png",
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"hairy_spider": "assets/hairy_spider-256.png",
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"down_the_well": "assets/down_the_well.jpg",
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"boss_fight_background": "assets/rat_king_boss_fight_background.jpg"
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"boss_fight_background": "assets/rat_king_boss_fight_background.jpg",
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"devils_fingers_background": "assets/devils_fingers_background.jpg",
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"devils_fingers_sprite": "assets/devils_fingers_sprite.png"
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},
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"worldgen": {
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"enemy_probability": 80,
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