BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.

This commit is contained in:
Zed A. Shaw 2025-03-04 09:31:15 -05:00
parent 6e8aa48332
commit eb8fb82837
9 changed files with 35 additions and 10 deletions

View file

@ -46,7 +46,9 @@
"axe_ranger": "assets/axe_ranger-256.png",
"hairy_spider": "assets/hairy_spider-256.png",
"down_the_well": "assets/down_the_well.jpg",
"boss_fight_background": "assets/rat_king_boss_fight_background.jpg"
"boss_fight_background": "assets/rat_king_boss_fight_background.jpg",
"devils_fingers_background": "assets/devils_fingers_background.jpg",
"devils_fingers_sprite": "assets/devils_fingers_sprite.png"
},
"worldgen": {
"enemy_probability": 80,