Combat UI now uses different icons for different attack elements.

This commit is contained in:
Zed A. Shaw 2025-04-24 23:48:25 -04:00
parent 30997cbff5
commit eb709930f5
2 changed files with 26 additions and 6 deletions

View file

@ -17,6 +17,6 @@ namespace gui {
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
bool mouse(float x, float y, bool hover);
void make_button(std::string name, std::wstring label, Events::GUI event, int action);
void make_button(std::string name, std::wstring label, Events::GUI event, int action, const std::string &icon_name);
};
}