Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::.
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5 changed files with 15 additions and 8 deletions
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@ -28,8 +28,8 @@ public:
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size_t width() { return $width; }
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size_t height() { return $height; }
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void load(matrix::Matrix &walls);
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const components::Tile &at(size_t x, size_t y);
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void set_tile(size_t x, size_t y, std::string tile_name);
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const components::Tile& at(size_t x, size_t y);
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void set_tile(size_t x, size_t y, const std::string& tile_name);
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std::vector<std::string> tile_names(bool collision);
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std::string to_string(int show_x, int show_y);
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