Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::.
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5 changed files with 15 additions and 8 deletions
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@ -38,8 +38,8 @@ void TileMap::dump(int show_x, int show_y) {
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std::cout << to_string(show_x, show_y) << std::endl;
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}
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void TileMap::set_tile(size_t x, size_t y, string tile_name) {
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json tile_conf = $config[tile_name];
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void TileMap::set_tile(size_t x, size_t y, const string& tile_name) {
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json& tile_conf = $config[tile_name];
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auto tile = components::convert<Tile>(tile_conf);
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$tile_ids[y][x] = tile.display;
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