Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::.

This commit is contained in:
Zed A. Shaw 2025-05-25 10:30:45 -04:00
parent f45dbe8c48
commit ea9f6bf383
5 changed files with 15 additions and 8 deletions

View file

@ -149,6 +149,7 @@ void Map::load_tiles() {
}
void Map::enclose() {
// wraps the outside edge with solid walls
std::array<Point, 4> starts{{
{0,0}, {$width-1, 0}, {$width-1, $height-1}, {0, $height-1}
}};