Change from ENEMY_SPAWN to ENTITY_SPAWN since that's what it does. Closes #31

This commit is contained in:
Zed A. Shaw 2025-06-26 23:22:22 -04:00
parent fcd1bc589c
commit ea92dcc3c4
4 changed files with 4 additions and 4 deletions

View file

@ -446,7 +446,7 @@ namespace gui {
case eGUI::COMBAT_START:
event(Event::START_COMBAT);
break;
case eGUI::ENEMY_SPAWN:
case eGUI::ENTITY_SPAWN:
$main_ui.$rayview.update_level($level);
$main_ui.dirty();
run_systems();