Change from ENEMY_SPAWN to ENTITY_SPAWN since that's what it does. Closes #31
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4 changed files with 4 additions and 4 deletions
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@ -446,7 +446,7 @@ namespace gui {
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case eGUI::COMBAT_START:
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event(Event::START_COMBAT);
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break;
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case eGUI::ENEMY_SPAWN:
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case eGUI::ENTITY_SPAWN:
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$main_ui.$rayview.update_level($level);
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$main_ui.dirty();
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run_systems();
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