Change from ENEMY_SPAWN to ENTITY_SPAWN since that's what it does. Closes #31
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4 changed files with 4 additions and 4 deletions
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@ -5,7 +5,7 @@ namespace Events {
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START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START, NO_NEIGHBORS, HP_STATUS,
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ATTACK, NEW_RITUAL,
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UPDATE_SPRITE, ENEMY_SPAWN, NOOP,
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UPDATE_SPRITE, ENTITY_SPAWN, NOOP,
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LOOT_ITEM, LOOT_CONTAINER,
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LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
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};
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