Move to c++23 and clean up of raycaster.

This commit is contained in:
Zed A. Shaw 2026-03-03 23:33:32 -05:00
parent 403d2bd7ce
commit ea791270b3
3 changed files with 9 additions and 12 deletions

View file

@ -1,10 +1,10 @@
#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/System/Clock.hpp>
#include "algos/matrix.hpp"
#include "algos/spatialmap.hpp"
#include "game/level.hpp"
#include "graphics/textures.hpp"
#include <SFML/System/Clock.hpp>
using matrix::Matrix;
using RGBA = uint32_t;
@ -79,7 +79,6 @@ struct Raycaster {
void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
void init_shaders();
// camera things?
void position_camera(float player_x, float player_y);
Point plan_move(int dir, bool strafe);
void plan_rotate(int dir, float amount);