Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
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5 changed files with 22 additions and 19 deletions
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@ -137,8 +137,8 @@ void Raycaster::sprite_casting() {
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int texY = ((d * textureHeight) / spriteHeight) / 256;
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//get current color from the texture
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// BUG: this crashes sometimes when the math goes out of bounds
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size_t index = textureWidth * texY + texX;
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if(index < 0 || index >= sprite_texture.size()) continue;
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int index = textureWidth * texY + texX;
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if(index < 0 || (size_t)index >= sprite_texture.size()) continue;
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uint32_t color = sprite_texture[index];
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// poor person's transparency, get current color from the texture
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if((color & 0x00FFFFFF) != 0) {
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