Going into a well triggers a little 'loading screen' that's currently faked. Click on it to continue.
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8 changed files with 35 additions and 6 deletions
22
main_ui.cpp
22
main_ui.cpp
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@ -69,14 +69,29 @@ namespace gui {
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$rayview.init_shaders();
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$rayview.set_position(RAY_VIEW_X, RAY_VIEW_Y);
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$rayview.position_camera($player.x + 0.5, $player.y + 0.5);
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auto st = textures::get("down_the_well");
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st.sprite->setPosition({RAY_VIEW_X, RAY_VIEW_Y});
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st.sprite->setScale({0.5, 0.5});
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$overlay_ui.render();
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}
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void MainUI::show_level() {
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$show_level = true;
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}
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void MainUI::draw() {
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auto start = std::chrono::high_resolution_clock::now();
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if($needs_render) $rayview.render();
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$rayview.draw($window);
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if($show_level) {
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auto st = textures::get("down_the_well");
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$window.draw(*st.sprite);
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$overlay_ui.show_label("middle", "INTO THE WELL YOU GO...");
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} else {
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if($needs_render) $rayview.render();
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$rayview.draw($window);
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}
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auto end = std::chrono::high_resolution_clock::now();
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auto elapsed = std::chrono::duration<double>(end - start);
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@ -136,6 +151,9 @@ namespace gui {
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}
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void MainUI::mouse(int x, int y) {
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$show_level = false;
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$level.world->send<Events::GUI>(Events::GUI::STAIRS_DOWN, $level.player, {});
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$overlay_ui.close_label("middle");
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$overlay_ui.$gui.mouse(x, y);
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}
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}
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