Start the storyboard tool for designing/playing the cutscenes.
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2 changed files with 50 additions and 0 deletions
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@ -178,6 +178,13 @@ executable('arena',
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override_options: exe_defaults,
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override_options: exe_defaults,
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dependencies: dependencies)
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dependencies: dependencies)
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executable('storyboard',
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sources + [ 'tools/storyboard.cpp' ],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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dependencies: dependencies)
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executable('icongen',
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executable('icongen',
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[ 'palette.cpp', 'textures.cpp', 'config.cpp', 'dbc.cpp', 'tools/icongen.cpp' ],
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[ 'palette.cpp', 'textures.cpp', 'config.cpp', 'dbc.cpp', 'tools/icongen.cpp' ],
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cpp_args: cpp_args,
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cpp_args: cpp_args,
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43
tools/storyboard.cpp
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43
tools/storyboard.cpp
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@ -0,0 +1,43 @@
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#include "gui/fsm.hpp"
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#include "textures.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "ai.hpp"
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#include "animation.hpp"
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#include <iostream>
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#include "shaders.hpp"
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#include "backend.hpp"
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#include "game_level.hpp"
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#include "gui/fsm_events.hpp"
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#include "events.hpp"
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#include "constants.hpp"
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#include "gui/event_router.hpp"
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#include "camera.hpp"
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int main(int, char*[]) {
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components::init();
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sfml::Backend backend;
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guecs::init(&backend);
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animation::init();
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cinematic::init();
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sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Storyboard Editor");
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window.setVerticalSyncEnabled(VSYNC);
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if(FRAME_LIMIT) window.setFramerateLimit(FRAME_LIMIT);
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window.setPosition({0,0});
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gui::routing::Router router;
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while(true) {
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while(const auto ev = window.pollEvent()) {
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auto gui_ev = router.process_event(ev);
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if(gui_ev == gui::Event::QUIT) {
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return 0;
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}
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}
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window.display();
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}
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return 0;
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}
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