System now controls the motion better since it's not GUIs job.

This commit is contained in:
Zed A. Shaw 2025-02-06 12:13:22 -05:00
parent 1973a7a1df
commit e85b5d998b
3 changed files with 10 additions and 9 deletions

View file

@ -15,4 +15,5 @@ namespace System {
void init_positions(DinkyECS::World &world, SpatialMap &collider);
void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
void plan_motion(DinkyECS::World& world, Point move_to);
}