System now controls the motion better since it's not GUIs job.
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3 changed files with 10 additions and 9 deletions
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@ -15,4 +15,5 @@ namespace System {
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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}
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