The new scene system brought over and updated animation to be optional in the scene engine.
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13 changed files with 194 additions and 38 deletions
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@ -5,8 +5,10 @@
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#include "graphics/textures.hpp"
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namespace guecs {
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Clickable make_action(guecs::Entity gui_id, game::Event event);
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Clickable make_action(guecs::Entity gui_id, game::Event event, std::any data);
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Clickable make_action(guecs::Entity gui_id, game::Event event,
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const std::source_location location = std::source_location::current());
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Clickable make_action(guecs::Entity gui_id, game::Event event, std::any data,
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const std::source_location location = std::source_location::current());
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struct GrabSource {
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DinkyECS::Entity world_entity;
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