Maze gen can now more efficiently produce an interesting map that is fully pathable.

This commit is contained in:
Zed A. Shaw 2026-03-12 00:54:34 -04:00
parent f85ae8a6c6
commit e6fcbd8dcf
3 changed files with 75 additions and 8 deletions

View file

@ -40,5 +40,7 @@ namespace maze {
bool room_should_exist(Room& room, bool allow_dupes=false);
void make_doors();
bool validate();
bool repair();
void punch_dead_end(size_t at_x, size_t at_y, size_t x, size_t y);
};
}