Maze gen can now more efficiently produce an interesting map that is fully pathable.
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3 changed files with 75 additions and 8 deletions
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@ -40,5 +40,7 @@ namespace maze {
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bool room_should_exist(Room& room, bool allow_dupes=false);
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void make_doors();
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bool validate();
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bool repair();
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void punch_dead_end(size_t at_x, size_t at_y, size_t x, size_t y);
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};
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}
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