Fixed the map so that it shows directional arrows instead of a compass.
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parent
c7c48658bd
commit
e6a8a8b338
11 changed files with 35 additions and 27 deletions
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@ -2,6 +2,7 @@
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#include "components.hpp"
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#include "easings.hpp"
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#include <fmt/xchar.h>
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#include "constants.hpp"
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namespace gui {
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using namespace components;
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@ -27,8 +28,6 @@ namespace gui {
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$rayview.set_position(RAY_VIEW_X, RAY_VIEW_Y);
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$rayview.position_camera(player.x + 0.5, player.y + 0.5);
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$overlay_ui.show_text("left", $compass[$compass_dir]);
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auto st = textures::get("down_the_well");
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auto bounds = st.sprite->getLocalBounds();
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st.sprite->setPosition({RAY_VIEW_X + bounds.size.x / 2,
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@ -95,8 +94,7 @@ namespace gui {
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void MainUI::plan_rotate(int dir) {
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// -1 is left, 1 is right
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$compass_dir = ($compass_dir + dir) % $compass.size();
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$overlay_ui.show_text("left", $compass[$compass_dir]);
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$compass_dir = ($compass_dir + dir) % COMPASS.size();
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$camera.plan_rotate(dir);
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}
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@ -122,7 +120,6 @@ namespace gui {
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$rayview.position_camera(player.x + 0.5, player.y + 0.5);
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$compass_dir = 0;
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$overlay_ui.show_text("left", $compass[$compass_dir]);
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dirty();
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}
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