Floor is now just a fixture.
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6 changed files with 20 additions and 25 deletions
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@ -25,7 +25,6 @@ namespace scene {
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struct Engine {
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guecs::UI $ui;
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SpriteTexture $floor_sprite;
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components::AnimatedScene& $scene;
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std::unordered_map<std::string, int> $actor_name_ids;
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std::vector<Element> $fixtures;
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