Floor is now just a fixture.

This commit is contained in:
Zed A. Shaw 2025-10-23 14:12:04 -04:00
parent 23f54bd4fe
commit e5fa76b03c
6 changed files with 20 additions and 25 deletions

View file

@ -25,7 +25,6 @@ namespace scene {
struct Engine {
guecs::UI $ui;
SpriteTexture $floor_sprite;
components::AnimatedScene& $scene;
std::unordered_map<std::string, int> $actor_name_ids;
std::vector<Element> $fixtures;