Quick refactor of the config system to make it easier to refactor config.cpp/hpp later.
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29 changed files with 138 additions and 140 deletions
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@ -12,7 +12,6 @@ namespace components {
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struct Position;
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}
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namespace GameDB {
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struct Level {
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size_t index;
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@ -31,4 +30,6 @@ namespace GameDB {
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std::shared_ptr<DinkyECS::World> current_world();
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components::Position& player_position();
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DinkyECS::Entity the_player();
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void load_configs(DinkyECS::World &world);
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}
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