Let the jank FLOW through my veins like pure cocaine! We have animations now and can attack enemies. It's all garbage to replace next session but the idea is there.
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2 changed files with 13 additions and 7 deletions
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gui.hpp
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gui.hpp
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@ -52,6 +52,8 @@ namespace gui {
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class FSM : public DeadSimpleFSM<State, Event> {
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public:
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// ZED: these two will go away soon
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int $rotation_count = 0;
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float $rotation = -10.0f;
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Point $player{0,0};
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LevelManager $levels;
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