Mostly working OSX build options, but it crashes on close with a thread error.
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28b900e4ff
commit
e1f9942da3
3 changed files with 54 additions and 24 deletions
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@ -128,9 +128,11 @@ namespace gui {
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std::optional<Point> MainUI::play_move() {
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if($camera.play_move($rayview)) {
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$needs_render = false;
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return std::make_optional<Point>({
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Point pos{
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size_t($camera.target_x),
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size_t($camera.target_y)});
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size_t($camera.target_y)};
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return std::make_optional<Point>(pos);
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} else {
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$needs_render = true;
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return std::nullopt;
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64
meson.build
64
meson.build
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@ -5,6 +5,21 @@ project('raycaster', 'cpp',
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'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
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])
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# use this for common options only for our executables
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cpp_args=[]
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link_args=[]
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# these are passed as override_defaults
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exe_defaults = [ 'warning_level=2' ]
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cc = meson.get_compiler('cpp')
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dependencies = []
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if build_machine.system() == 'windows'
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sfml_main = dependency('sfml_main')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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add_global_link_arguments(
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'-static-libgcc',
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'-static-libstdc++',
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@ -12,12 +27,29 @@ add_global_link_arguments(
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language: 'cpp',
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)
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# use this for common options only for our executables
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cpp_args=[]
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# these are passed as override_defaults
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exe_defaults = ['warning_level=2', 'werror=true']
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dependencies += [
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opengl32, winmm, gdi32, sfml_main
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]
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exe_defaults += ['werror=true']
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cc = meson.get_compiler('cpp')
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elif build_machine.system() == 'darwin'
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add_global_link_arguments(
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language: 'cpp',
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)
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opengl = dependency('OpenGL')
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corefoundation = dependency('CoreFoundation')
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carbon = dependency('Carbon')
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cocoa = dependency('Cocoa')
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iokit = dependency('IOKit')
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corevideo = dependency('CoreVideo')
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link_args += ['-ObjC']
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exe_defaults += ['werror=false']
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dependencies += [
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opengl, corefoundation, carbon, cocoa, iokit, corevideo
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]
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endif
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catch2 = dependency('catch2-with-main')
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fmt = subproject('fmt').get_variable('fmt_dep')
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@ -33,12 +65,14 @@ sfml_audio = dependency('sfml_audio')
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sfml_graphics = dependency('sfml_graphics')
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sfml_network = dependency('sfml_network')
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sfml_system = dependency('sfml_system')
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sfml_window = dependency('sfml_window')
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sfml_window = dependency('sfml_window',
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default_options: ['default_library=shared'])
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ftxui_screen = dependency('ftxui-screen')
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ftxui_dom = dependency('ftxui-dom')
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ftxui_component = dependency('ftxui-component')
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dependencies = [
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dependencies += [
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fmt, json, freetype2,
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flac, ogg, vorbis, vorbisfile, vorbisenc,
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sfml_audio, sfml_graphics,
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@ -46,16 +80,6 @@ dependencies = [
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sfml_window, ftxui_screen, ftxui_dom, ftxui_component
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]
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if build_machine.system() == 'windows'
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sfml_main = dependency('sfml_main')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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dependencies += [
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opengl32, winmm, gdi32, sfml_main
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]
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endif
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sources = [
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@ -118,12 +142,16 @@ executable('runtests', sources + [
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'tests/spatialmap.cpp',
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'tests/textures.cpp',
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'tests/tilemap.cpp',
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], override_options: exe_defaults,
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],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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dependencies: dependencies + [catch2])
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executable('zedcaster',
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sources + [ 'main.cpp' ],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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dependencies: dependencies)
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@ -7,4 +7,4 @@ mv -f packagecache ./subprojects/ && true
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mkdir builddir
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cp wraps/*.wrap subprojects/
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# on OSX you can't do this with static
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meson setup builddir
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meson setup --default-library=static --prefer-static builddir
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