Now the rat king screams.
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parent
7c11ffa2af
commit
e1da089600
2 changed files with 7 additions and 2 deletions
4
Makefile
4
Makefile
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@ -37,7 +37,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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meson compile -j 10 -C builddir
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test:
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test:
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./builddir/runtests -d yes "[coro]"
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./builddir/runtests -d yes
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run: build test
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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ifeq '$(OS)' 'Windows_NT'
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@ -60,7 +60,7 @@ clean:
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meson compile --clean -C builddir
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meson compile --clean -C builddir
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debug_test: build
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debug_test: build
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e "[coro]"
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e
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win_installer:
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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@ -160,6 +160,11 @@ namespace boss {
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}
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}
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if($boss_anim.playing) {
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if($boss_anim.playing) {
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if($boss_anim.current == 0) {
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auto scream = $world->get<components::Sound>($boss_id);
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sound::play(scream.attack);
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}
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animation::apply($boss_anim, *$boss_sprite.sprite, $boss_pos);
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animation::apply($boss_anim, *$boss_sprite.sprite, $boss_pos);
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}
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}
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}
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}
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