Now the rat king screams.

This commit is contained in:
Zed A. Shaw 2025-10-21 00:46:16 -04:00
parent 7c11ffa2af
commit e1da089600
2 changed files with 7 additions and 2 deletions

View file

@ -37,7 +37,7 @@ tracy_build:
meson compile -j 10 -C builddir meson compile -j 10 -C builddir
test: test:
./builddir/runtests -d yes "[coro]" ./builddir/runtests -d yes
run: build test run: build test
ifeq '$(OS)' 'Windows_NT' ifeq '$(OS)' 'Windows_NT'
@ -60,7 +60,7 @@ clean:
meson compile --clean -C builddir meson compile --clean -C builddir
debug_test: build debug_test: build
gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e "[coro]" gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e
win_installer: win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp' powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'

View file

@ -160,6 +160,11 @@ namespace boss {
} }
if($boss_anim.playing) { if($boss_anim.playing) {
if($boss_anim.current == 0) {
auto scream = $world->get<components::Sound>($boss_id);
sound::play(scream.attack);
}
animation::apply($boss_anim, *$boss_sprite.sprite, $boss_pos); animation::apply($boss_anim, *$boss_sprite.sprite, $boss_pos);
} }
} }