Can click on buttons and make them change color.
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7f9e200abe
commit
e106ad4be7
4 changed files with 17 additions and 7 deletions
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@ -15,14 +15,13 @@ namespace gui {
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dbc::check(good, "failed to parse combat layout");
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for(auto& [name, cell] : $layout.cells) {
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(void)name;
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sf::RectangleShape button;
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button.setPosition({float(cell.x + 10), float(cell.y + 10)});
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button.setSize({float(cell.w - 20), float(cell.h - 20)});
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button.setFillColor({100, 100, 100});
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button.setOutlineColor({200, 200, 200});
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button.setOutlineThickness(5);
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$shapes.push_back(button);
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$shapes.insert_or_assign(name, button);
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sf::RectangleShape inner;
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auto inner_cell = lel::center(30, 40, cell);
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@ -31,13 +30,20 @@ namespace gui {
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inner.setOutlineColor({100, 0, 0});
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inner.setOutlineThickness(5);
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inner.setFillColor({50, 50, 50});
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$shapes.push_back(inner);
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$shapes.insert_or_assign(name + "_text", inner);
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}
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}
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void CombatUI::draw(sf::RenderWindow& window) {
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for(auto& shape : $shapes) {
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for(auto& [name, shape] : $shapes) {
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window.draw(shape);
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}
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}
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void CombatUI::click(int x, int y) {
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if(auto name = $layout.hit(x, y)) {
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auto& shape = $shapes.at(*name);
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shape.setFillColor({100, 0, 0});
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}
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}
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}
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@ -10,10 +10,11 @@ namespace gui {
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public:
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lel::Parser $layout;
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GameLevel $level;
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std::vector<sf::RectangleShape> $shapes;
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std::unordered_map<std::string, sf::RectangleShape> $shapes;
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CombatUI(GameLevel level);
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void draw(sf::RenderWindow& window);
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void update_level(GameLevel &level) { $level = level; }
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void click(int x, int y);
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};
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}
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5
gui.cpp
5
gui.cpp
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@ -346,7 +346,10 @@ namespace gui {
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}
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void FSM::mouse() {
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// temporarily gutted
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
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sf::Vector2i pos = sf::Mouse::getPosition($window);
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$combat_view.click(pos.x, pos.y);
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}
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}
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void FSM::generate_map() {
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@ -14,7 +14,7 @@ TEST_CASE("test basic ops", "[lel]") {
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"[ label_1 | label3 | test1]"
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"[ *(300,300)text1 | %(150)people | ^test2]"
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"[ >label2 | _ | .test3]"
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"[ =message | buttons | test4]");
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"[ =message | buttons | test4]");
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REQUIRE(good);
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