Inventory system basically works now but is in a alpha hack stage. Time to refactor.
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11 changed files with 92 additions and 33 deletions
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@ -28,7 +28,6 @@ class WorldBuilder {
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DinkyECS::Entity configure_entity_in_map(DinkyECS::World &world, nlohmann::json &entity_data, int in_room);
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void place_entities(DinkyECS::World &world);
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void generate(DinkyECS::World &world);
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void random_entity(DinkyECS::World &world, components::GameConfig &config);
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void randomize_entities(DinkyECS::World &world, components::GameConfig &config);
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void place_stairs(DinkyECS::World& world, components::GameConfig& config);
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};
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