Inventory system basically works now but is in a alpha hack stage. Time to refactor.
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11 changed files with 92 additions and 33 deletions
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#include "point.hpp"
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namespace components {
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ENROLL_COMPONENT(Loot, amount);
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ENROLL_COMPONENT(Position, location.x, location.y);
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ENROLL_COMPONENT(Weapon, damage);
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ENROLL_COMPONENT(Curative, hp);
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ENROLL_COMPONENT(EnemyConfig, hearing_distance);
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ENROLL_COMPONENT(Motion, dx, dy, random);
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ENROLL_COMPONENT(Combat, hp, max_hp, damage, dead);
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ENROLL_COMPONENT(LightSource, strength, radius);
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ENROLL_COMPONENT(Device, config, events);
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ENROLL_COMPONENT(Animation, scale, simple, frames, speed);
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ENROLL_COMPONENT(Sound, attack, death);
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