Tracked down the bug that was caused by picking up an item but not removing its Position in the world, so when you go to another level it gets brought back to life causing a dupe.

This commit is contained in:
Zed A. Shaw 2025-06-22 12:50:09 -04:00
parent 2c6565c40a
commit e0588847fa
7 changed files with 62 additions and 5 deletions

View file

@ -27,7 +27,16 @@ inline shared_ptr<DinkyECS::World> clone_load_world(shared_ptr<DinkyECS::World>
auto world = make_shared<DinkyECS::World>();
if(prev_world != nullptr) {
fmt::println("############### NEW WORLD #################");
prev_world->clone_into(*world);
fmt::println("new world entity_count={}, prev={}", world->entity_count, prev_world->entity_count);
for(auto [ent, is_set] : prev_world->$constants) {
if(world->has<components::Sprite>(ent)) {
fmt::println("#### Sprite {} copied to new world.", ent);
}
}
} else {
save::load_configs(*world);
}
@ -83,6 +92,7 @@ DinkyECS::Entity LevelManager::spawn_enemy(std::string named) {
size_t LevelManager::create_level(shared_ptr<DinkyECS::World> prev_world) {
auto world = clone_load_world(prev_world);
auto scaling = scale_level();
auto map = make_shared<Map>(scaling.map_width, scaling.map_height);