Tracked down the bug that was caused by picking up an item but not removing its Position in the world, so when you go to another level it gets brought back to life causing a dupe.
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7 changed files with 62 additions and 5 deletions
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@ -102,6 +102,16 @@ namespace gui {
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bool StatusUI::place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity) {
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auto& slot_name = $slot_to_name.at(gui_id);
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auto& inventory = $level.world->get_the<inventory::Model>();
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for(auto [ent, slot] : inventory.by_entity) {
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fmt::println("BY_ENTITY: ent={}, slot={}", ent, slot);
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}
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for(auto [slot, ent] : inventory.by_slot) {
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fmt::println("BY_SLOT: ent={}, slot={}", ent, slot);
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}
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$level.world->make_constant(world_entity);
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inventory.add(slot_name, world_entity);
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update();
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return true;
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@ -109,6 +119,7 @@ namespace gui {
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bool StatusUI::drop_item(DinkyECS::Entity item_id) {
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bool dropped = System::drop_item($level, item_id);
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$level.world->not_constant(item_id);
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if(dropped) update();
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return dropped;
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}
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