Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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8 changed files with 37 additions and 17 deletions
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@ -125,6 +125,10 @@ void System::death(GameLevel &level) {
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world.send<Events::GUI>(Events::GUI::DEATH, ent, {});
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} else {
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// remove their motion so they're dead
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// CHANGE: this needs to remove the enemies that are
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// dead and then replace them at that position with
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// a gave_stone device. And then that makes it so you
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// can loot their dead bodies.
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world.remove<Motion>(ent);
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}
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}
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