Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.

This commit is contained in:
Zed A. Shaw 2025-02-19 08:33:18 -05:00
parent 6447f86954
commit e04c03b381
8 changed files with 37 additions and 17 deletions

View file

@ -352,9 +352,11 @@ namespace gui {
}
void FSM::mouse() {
// need to sort out how this will be easier with multiple UIs
$combat_view.$gui.mouse($window);
$status_view.$gui.mouse($window);
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
sf::Vector2f pos = $window.mapPixelToCoords(sf::Mouse::getPosition($window));
$combat_view.$gui.mouse(pos.x, pos.y);
$status_view.$gui.mouse(pos.x, pos.y);
}
}
void FSM::generate_map() {