Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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8 changed files with 37 additions and 17 deletions
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@ -40,7 +40,7 @@
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},
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"RAT_GIANT": {
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"components": [
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{"_type": "Tile", "display": "\u08ea",
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{"_type": "Tile", "display": "\u08ac",
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"foreground": [205, 164, 246],
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"background": [30, 20, 75]
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},
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