Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.
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8 changed files with 37 additions and 17 deletions
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@ -10,6 +10,7 @@
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"torch_horizontal_floor": "assets/torch_horizontal_floor-256.png",
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"evil_eye": "assets/evil_eye-sprites.png",
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"peasant_girl": "assets/undead_peasant-256.png",
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"grave_stone": "assets/grave_stone-256.png",
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"floor": "assets/floor_tile_test-256.png",
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"ceiling": "assets/ceiling_test-256.png",
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"healing_potion_small": "assets/healing_potion_small-256.png",
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