Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting.

This commit is contained in:
Zed A. Shaw 2025-02-19 08:33:18 -05:00
parent 6447f86954
commit e04c03b381
8 changed files with 37 additions and 17 deletions

View file

@ -10,6 +10,7 @@
"torch_horizontal_floor": "assets/torch_horizontal_floor-256.png",
"evil_eye": "assets/evil_eye-sprites.png",
"peasant_girl": "assets/undead_peasant-256.png",
"grave_stone": "assets/grave_stone-256.png",
"floor": "assets/floor_tile_test-256.png",
"ceiling": "assets/ceiling_test-256.png",
"healing_potion_small": "assets/healing_potion_small-256.png",