Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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5 changed files with 26 additions and 15 deletions
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@ -89,8 +89,11 @@ namespace gui {
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if($level.world->has<components::Sprite>(world_entity)) {
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
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$gui.set<guecs::GrabSource>(gui_id, {world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }});
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guecs::GrabSource grabber{ world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }};
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grabber.setSprite($gui, gui_id);
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$gui.set<guecs::GrabSource>(gui_id, grabber);
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contents.insert_or_assign(gui_id, world_entity);
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return true;
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} else {
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