Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
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5 changed files with 26 additions and 15 deletions
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@ -67,8 +67,11 @@ namespace gui {
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"item in inventory UI doesn't exist in world. New level?");
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auto& sprite = $level.world->get<components::Sprite>(item);
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$gui.set_init<guecs::Sprite>(id, {sprite.name});
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$gui.set<guecs::GrabSource>(id, {
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item, [&, id]() { return remove_slot(id); }});
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guecs::GrabSource grabber{
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item, [&, id]() { return remove_slot(id); }};
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grabber.setSprite($gui, id);
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$gui.set<guecs::GrabSource>(id, grabber);
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} else {
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$gui.set<guecs::DropTarget>(id, {
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[&, id](DinkyECS::Entity world_entity) -> bool { return place_slot(id, world_entity); }
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