Now have the ability to load different textures for the floor, not ceiling though, it just matches the floor.

This commit is contained in:
Zed A. Shaw 2025-05-26 00:29:32 -04:00
parent 8453e7c3b9
commit e015652f4c
5 changed files with 40 additions and 22 deletions

View file

@ -408,7 +408,6 @@ std::wstring System::draw_map(GameLevel level, size_t view_x, size_t view_y, int
}
}
// then get the enemy/item/device tiles and fill those in
world.query<Position, Tile>([&](auto ent, auto &pos, auto &entity_glyph) {
if(pos.location.x >= cam_orig.x && pos.location.x <= cam_orig.x + view_x