Now have the ability to load different textures for the floor, not ceiling though, it just matches the floor.
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5 changed files with 40 additions and 22 deletions
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@ -408,7 +408,6 @@ std::wstring System::draw_map(GameLevel level, size_t view_x, size_t view_y, int
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}
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}
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// then get the enemy/item/device tiles and fill those in
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world.query<Position, Tile>([&](auto ent, auto &pos, auto &entity_glyph) {
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if(pos.location.x >= cam_orig.x && pos.location.x <= cam_orig.x + view_x
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