Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working.

This commit is contained in:
Zed A. Shaw 2025-02-24 01:56:16 -05:00
parent 0878a9e978
commit dfd59065f7
8 changed files with 43 additions and 36 deletions

View file

@ -10,14 +10,10 @@ namespace gui {
public:
guecs::UI $gui;
DinkyECS::Entity $log_to;
std::array<std::string, 9> $slots = {
"slot1", "slot2", "slot3",
"slot4", "slot5", "slot6",
"slot7", "slot8", "slot9"
};
std::map<std::string, size_t> $slots;
std::deque<std::string> $messages;
GameLevel $level;
StatusUI(GameLevel level);
void select_slot(DinkyECS::Entity ent, std::any data);
void update_level(GameLevel &level) { $level = level; }