Inventory and lighting improved, now to get ready for going down a level and that's most of the game loop working.
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8 changed files with 43 additions and 36 deletions
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@ -22,6 +22,8 @@ namespace components {
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bool decrease(size_t at, int count);
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bool has_item(size_t at);
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InventoryItem& get(size_t at);
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int item_index(std::string id);
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