Loot UI is now mostly formed, just need to get loot into it and make it work.
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12 changed files with 38 additions and 146 deletions
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@ -420,6 +420,10 @@ namespace gui {
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case eGUI::NO_NEIGHBORS:
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event(Event::STOP_COMBAT);
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break;
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case eGUI::LOOT_CLOSE:
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// BUG: need to resolve GUI events vs. FSM events better
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event(Event::LOOT_OPEN);
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break;
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case eGUI::LOOT: {
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// auto &item = std::any_cast<InventoryItem&>(data);
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// $status_ui.log(fmt::format("You picked up a {}.",
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