More refactoring of the gui. Now most things are out of the FSM and MainUI is responsible for the rayvew and its overlay.
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6 changed files with 89 additions and 45 deletions
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@ -18,5 +18,5 @@ struct CameraLOL {
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bool play_rotate(Raycaster &rayview);
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bool play_move(Raycaster &rayview);
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void abort_plan(Raycaster &rayview);
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void abort_plan(Raycaster& rayview);
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};
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