More refactoring of the gui. Now most things are out of the FSM and MainUI is responsible for the rayvew and its overlay.
This commit is contained in:
parent
23ed1594f2
commit
dd4f77a106
6 changed files with 89 additions and 45 deletions
|
@ -43,7 +43,7 @@ bool CameraLOL::play_move(Raycaster &rayview) {
|
|||
return t >= 1.0;
|
||||
}
|
||||
|
||||
void CameraLOL::abort_plan(Raycaster &rayview) {
|
||||
void CameraLOL::abort_plan(Raycaster& rayview) {
|
||||
target_x = rayview.$pos_x;
|
||||
target_y = rayview.$pos_y;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue